Layouts
Layouds (Designs)
Here you can find some ready-made designs that you can use in your configuration.
inventories:
streak:
rewards:
config:
slots: 0,9,18,27,28,29,20,11,2,3,4,13,22,31,32,33,24,15,6,7,8,17,26,35,44,53
inventories:
streak:
rewards:
config:
slots: 3,4,5,11,12,13,14,15,19,20,21,22,23,24,25,28,29,30,31,32,33,34,38,39,40,41,42,48,49,50
inventories:
streak:
rewards:
config:
slots: 18,27,36,45,46,47,38,29,20,11,2,3,4,13,22,31,40,49,50,51,42,33,24,15,6,7,8,17,26,35
inventories:
streak:
rewards:
config:
slots: 3,4,5,10,11,12,13,14,15,16,19,20,21,22,23,24,25,29,30,31,32,33,38,39,40,41,42,48,49,50
inventories:
streak:
rewards:
config:
slots: 1,2,4,6,7,10,11,12,13,14,15,16,20,21,22,23,24,29,30,31,32,33,39,40,41,47,48,49,50,51
Create PlayTime and Streak Rewards
In this guide, you'll learn how to configure rewards for the PlayTime (time played) and Streak (login streak) menus within the TheRewards plugin.
🎯 Goal
Set up visual and interactive rewards for players based on:
Time connected to the server (PlayTime)
Daily login streak (Streak)
📁 Configuration Structure
Rewards are defined inside the layouts.yml
file, specifically in the sections:
inventories.streak.rewards.days
inventories.playtime.rewards.times
🧱 Configure Streak Rewards
➕ Add a new day
- day: 1
rewards:
name: |
&7
&7&8● &fDaily Reward
&7
actions:
- '[command] give {player} minecraft:diamond 1'
- '[message] &a✔ You have claimed the daily reward for logging in {day} consecutive day(s)'
requirements:
- placeholder: "%statistic_hours_played%"
condition: ">="
value: "5"
success: "#4FFD4A ✔ Enough playtime. &7[Completed]"
fail: "#FC3A3A ✖ You need to play at least 5 hours. &7[Not Completed]"
📌 Important Fields
day
: Streak day number.actions
: List of commands or messages to execute upon claiming.requirements
: Optional conditions using placeholders. You can omit therequirements
section if no extra conditions are needed.
⏱️ Configure PlayTime Rewards
➕ Add a new playtime reward
- play-minutes: 60 # 1 Hour
rewards:
name: "&8● &fPlayed 1 Hour"
actions:
- '[command] give {player} minecraft:diamond 1'
- '[message] &a✔ You have claimed the playtime {time}.'
requirements:
- placeholder: "%statistic_hours_played%"
condition: ">="
value: "5"
success: "#4FFD4A ✔ Enough playtime. &7[Completed]"
fail: "#FC3A3A ✖ You need to play at least 5 hours. &7[Not Completed]"
📌 Important Fields
play-minutes
: Number of minutes required to claim the reward.actions
: List of commands and messages to execute.requirements
: Optional conditions using placeholders. You can add as many reward blocks as you like—just make sureplay-minutes
is an integer greater than the previous one.
🎨 Visual Customization
Items in the menu are auto-generated, but you can customize their appearance from:
items.available
items.waiting
items.claimed
items.unavailable
In those sections, you can modify:
material
display_name
lore
model_data
Custom textures using
basehead-<encoded_value>
ℹ️ More info: See the "Material" section on the wiki.
📎 Supported Actions
[command]
: Runs a command (you can use{player}
for the player's name).[message]
: Sends a message to the player.[openmenu]
: Opens another TheRewards menu.[close]
: Closes the menu.
ℹ️ More info: See the "Actions" section on the wiki.
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