Flags
In this section, you have access to the default yml file. This file contains the standard configuration that is used as a starting point for customization and specific configuration.
General Information
In this section you will be able to customize the flags menu item, since by default RED_BANNER will be used.
If you include the display_name
path: , you can modify the name to be displayed in the flags menu.
display_name: "Greetings"
Description format
description: |-
&7The message that appears in
&7chat upon entering the region.
description: "&7The message that appears in \n &7chat upon entering the region."
If the flag appears with a red banner, it indicates that the flag configuration was not found in the flags.yml file. To address this, simply create the configuration section and reload the plugin.
Configuration Section:
flags:
greeting: #Flag name
material: BOOK
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
model_data: 0
display_name: "Greetings" #modify the name of the flag, which will be displayed in the menu
description: |-
&7The message that appears in
&7chat upon entering the region.
flags:
greeting:
material: BOOK
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
model_data: 0
display_name: Greetings
description: |-
&7 The message that appears in
&7 chat when entering the region.
greeting-title:
material: PAINTING
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
model_data: 0
description: |-
&7 The title that appears when entering the
&7 region. Use (\\n) to send a subtitle.
greeting-action:
material: PAPER
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
model_data: 0
description: |-
&7 The title that appears when entering the
&7 region. Use (\\n) to send a subtitle.
farewell:
material: BOOK
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
model_data: 0
description: |-
&7 The message that appears in
&7 chat when leaving the region.
farewell-title:
material: PAINTING
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
model_data: 0
description: |-
&7 The title that appears when leaving the
&7 region. Use (\\n) to send a subtitle.
farewell-action:
material: PAPER
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
model_data: 0
description: |-
&7 The title that appears when leaving the
&7 region. Use (\\n) to send a subtitle.
pvp:
material: NETHERITE_SWORD
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: |-
&7 Whether player versus player
&7 combat is allowed.
leaf-decay:
material: OAK_LEAVES
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: '&7 Whether leaves will decay.'
mob-spawning:
material: ALLAY_SPAWN_EGG
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: '&7 Whether mobs can spawn.'
creeper-explosion:
material: CREEPER_HEAD
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: '&7 Whether creepers can cause damage.'
wither-damage:
material: WITHER_SKELETON_SKULL
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: |-
&7 Whether withers can cause damage
&7 (with their body explosions).
ghast-fireball:
material: GHAST_TEAR
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: |-
&7 Whether ghasts, fireballs, and wither
&7 skulls can cause damage.
entity-item-frame-destroy:
material: ITEM_FRAME
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: |-
&7 Whether non-player entities
&7 can destroy item frames.
entry:
material: IRON_BARS
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: '&7 Whether players can enter the region.'
use:
material: OAK_DOOR
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: |-
&7 Whether doors, levers, etc.
&7 (but not inventories) can be used.
block-trampling:
material: WHEAT
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: |-
&7 Whether farmland and turtle eggs
&7 \n&7 can be trampled.
pistons:
material: STICKY_PISTON
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: '&7 Whether pistons can be used.'
chest-access:
material: CHEST
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: '&7 Whether inventories can be accessed.'
fire-spread:
material: CAMPFIRE
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: '&7 Whether fire can spread.'
tnt:
material: TNT
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: '&7 Whether TNT detonation or damage is allowed.'
use-anvil:
material: ANVIL
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: '&7 Whether anvils can be used.'
lightning:
material: TWISTING_VINES
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: '&7 Whether lightning can strike.'
ice-form:
material: BLUE_ICE
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: '&7 Whether ice will form.'
ice-melt:
material: ICE
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: '&7 Whether ice will melt.'
snowman-trails:
material: CARVED_PUMPKIN
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: |-
&7 Whether snow golems will
&7 create snow beneath them.
mob-damage:
material: COW_SPAWN_EGG
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: '&7 Whether mobs can hurt players.'
chorus-fruit-teleport:
material: CHORUS_FRUIT
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: |-
&7 Whether chorus fruits can
&7 be used for teleportation.
enderpearl:
material: ENDER_PEARL
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: '&7 Whether ender pearls can be used.'
use-dripleaf:
material: BIG_DRIPLEAF
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: '&7 Whether dripleaf can be used.'
interact:
material: LEVER
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: |-
&7 Everything that involves 'using' a block or entity:
&7 Whether doors, levers, etc. can be used
&7 (but not inventories).
&7 Whether vehicles (including animals) can be ridden, etc.
coral-fade:
material: BUBBLE_CORAL
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: |-
&7 Whether coral will die when not in water.
grass-growth:
material: GRASS_BLOCK
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: '&7 Whether grass will grow.'
sculk-growth:
material: SCULK_SENSOR
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: '&7 Whether sculk (sculk and sculk vines) will grow.'
frosted-ice-form:
material: DIAMOND_BOOTS
amount: 1
glowing: false
item_flags:
- HIDE_ATTRIBUTES
display_states:
ALLOW: "&a✔ Allowed"
DENY: "&c❌ Forbidden"
NONE: "&7❓Undefined"
model_data: 0
description: |-
&7 Whether players with Frost
&7 Walker boots will form ice.
file-version: 1
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