> For the complete documentation index, see [llms.txt](https://docs.xshyo.us/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.xshyo.us/premium-plugins/psmenu/flags.md).

# Flags

## General Information <a href="#general-information" id="general-information"></a>

In this section you will be able to customize the flags menu item, since by default **RED\_BANNER** will be used.

### DisplayName

If you include the `display_name` path: , you can modify the name to be displayed in the flags menu.

```yaml
display_name: "Greetings"
```

***

### Description format <a href="#description-format" id="description-format"></a>

```yaml
    description: |-
      &7The message that appears in
      &7chat upon entering the region.
```

```yaml
    description: "&7The message that appears in \n &7chat upon entering the region."
```

**If the flag appears with a red banner, it indicates that the flag configuration was not found in the flags.yml file. To address this, simply create the configuration section and reload the plugin.**

### **Configuration Section:**

```yaml
flags:
  greeting:  # Flag name
    material: BOOK  # Material of the item representing the flag
    amount: 1  # Item quantity
    glowing: false  # Whether the item should glow
    item_flags:
      - HIDE_ATTRIBUTES  # Item flag, you can add others like HIDE_ENCHANTMENTS
    model_data: 0  # Model data (if using a custom model)
    display_name: "Greetings"  # Name to be shown in the flags menu
    description: |-
      &7The message that appears
      &7in chat when entering the region.
```

#### Explanation of Each Field

1. **`material`**:\
   Defines the material used to represent the flag in the menu. For example, you can use `BOOK`, `DIAMOND_SWORD`, `RED_BANNER`, etc.
2. **`amount`**:\
   Specifies the number of items to display. Default is `1`.
3. **`glowing`**:\
   If set to `true`, the item will have a glowing effect. Useful to highlight certain flags.
4. **`item_flags`**:\
   You can add various item flags here like `HIDE_ATTRIBUTES` or `HIDE_ENCHANTMENTS` to hide attributes or enchantments in the menu item.
5. **`model_data`**:\
   If you are using custom models, this field specifies the model ID.
6. **`display_name`**:\
   Allows you to customize the name displayed in the flags menu. If not set, the default flag name will be used.
7. **`description`**:\
   The description shown in the item's lore inside the menu. You can use formats like `&7` for color and text style. Line breaks can be added using  or YAML's `|-` or `|` notation for better control.

## Placeholders Explanation - Flags Menu

This section explains how the and placeholders work within the flag menu configuration.

```yaml
flags:

  # The title of the inventory.
  name: "&8☀ Flags Editor - [<page> / <totalpages>]"

  # The size of the inventory.
  # Must be a multiple of 9. (9, 18, 27, 36, 45, 54)
  size: 54

  # In this section you will not be able to add new items to the menu, only edit the current ones.
  # If you want to add more items use the custom-items section:
  items:
    icons:
      # These will be the slots in which the flags will be automatically placed.
      slot: 10,11,12,13,14,15,16,19,20,21,22,23,24,25,28,29,30,31,32,33,34,37,38,39,40,41,42,43
      display_name: '&aEdit Flag <flag>'
      click_type:
        - left;groups
        - right;flag
      # - both;groups
      # - drop;flag
      lore:
        - "&8ᴄᴏɴғɪɢᴜʀᴀʙʟᴇ ғʟᴀɢ"
        - ""
        - "&7 <description>"
        - ""
        - "&6 ☀ ɪɴғᴏʀᴍᴀᴛɪᴏɴ"
        - "&8➞ &fState: &a<state>"
        - "&8➞ &fGroup: &a<group>"
        - ""
    clicked:
      textflag: "&e► Click to add a text!"
      drop: "&e► Drop - Toggle groups!"
      both: "&e► Right click - Activate or deactivate the flag!"
      left: "&e► Left Click - Toggle groups!"
      right: "&e► Right click - Activate or deactivate the flag!"
      noperms: "&c► You do not have permissions"
```

***

### `<state>`

The `<state>` placeholder dynamically displays the **current status** of a flag (such as PvP, Build, Chest Access, etc.) based on the flag's current value.

Each flag defines how its states look in the `flags.yml` file under `display_states`, like this:

```yaml
display_states:
  ALLOW: "&a✔ Allowed"
  DENY: "&c❌ Forbidden"
  NONE: "&7❓Undefined"
```

Depending on the protection's current flag value:

* **ALLOW** → Displays as: ✔ Allowed (green)
* **DENY** → Displays as: ❌ Forbidden (red)
* **NONE** → Displays as: ❓Undefined (gray)

***

### `<group>`

The `<group>` placeholder displays **to which group of players** the flag rule is applied.

Group names are defined in the `config.yml` file under `default-flag-groups`, for example:

```yaml
default-flag-groups:
  all: "&7Everyone"
  members: "&aMembers"
  owners: "&6Owners"
  nonmembers: "&cNon-Members"
  nonowners: "&cNon-Owners"
```

Meaning:

* **all** → Everyone
* **members** → Players listed as protection members
* **owners** → Players listed as protection owners
* **nonmembers** → Players who are NOT members
* **nonowners** → Players who are NOT owners

***

## Configuring `click_type` for Flag Items

This section explains how the `click_type` configuration works for flag items in the flags menu.

***

### What is `click_type`?

`click_type` defines **how players interact with a flag item** inside the menu, depending on the mouse button or key they press.

Each interaction is linked to an action, allowing players to:

* Edit the **flag's group** (who the rule applies to)
* Toggle the **flag's state** (allow/deny)

***

### Format

Each entry in `click_type` follows this format: `<click_action>;<target_action>`

* **click\_action**: The mouse or key event.
* **target\_action**: The behavior to trigger.

#### Available click actions:

| Action  | Description                        |
| ------- | ---------------------------------- |
| `left`  | Left mouse click                   |
| `right` | Right mouse click                  |
| `both`  | Left and Right click               |
| `drop`  | Drop key (usually 'Q' on keyboard) |

#### Available target actions:

| Action   | Description                                                      |
| -------- | ---------------------------------------------------------------- |
| `groups` | Opens or toggles the flag group selector (e.g., Members, Owners) |
| `flag`   | Toggles the flag's state (Allow, Deny, None)                     |

***

Meaning:

* **Left-click** → Open or toggle the group selection.
* **Right-click** → Toggle the flag between Allowed / Denied / Undefined.

***

## Full Flags Configuration

```yaml
flags:

  greeting:
    material: BOOK
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    model_data: 0
    display_name: Greetings
    description: |-
      &7 The message that appears in 
      &7 chat when entering the region.

  greeting-title:
    material: PAINTING
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    model_data: 0
    description: |-
      &7 The title that appears when entering the
      &7 region. Use (\\n) to send a subtitle.

  greeting-action:
    material: PAPER
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    model_data: 0
    description: |-
      &7 The title that appears when entering the 
      &7 region. Use (\\n) to send a subtitle.

  farewell:
    material: BOOK
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    model_data: 0
    description: |-
      &7 The message that appears in 
      &7 chat when leaving the region.

  farewell-title:
    material: PAINTING
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    model_data: 0
    description: |-
      &7 The title that appears when leaving the
      &7 region. Use (\\n) to send a subtitle.

  farewell-action:
    material: PAPER
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    model_data: 0
    description: |-
      &7 The title that appears when leaving the 
      &7 region. Use (\\n) to send a subtitle.

  pvp:
    material: NETHERITE_SWORD
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: |-
      &7 Whether player versus player 
      &7 combat is allowed.

  leaf-decay:
    material: OAK_LEAVES
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: '&7 Whether leaves will decay.'

  mob-spawning:
    material: ALLAY_SPAWN_EGG
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: '&7 Whether mobs can spawn.'


  creeper-explosion:
    material: CREEPER_HEAD
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: '&7 Whether creepers can cause damage.'

  wither-damage:
    material: WITHER_SKELETON_SKULL
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: |-
      &7 Whether withers can cause damage 
      &7 (with their body explosions).

  ghast-fireball:
    material: GHAST_TEAR
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: |-
      &7 Whether ghasts, fireballs, and wither 
      &7 skulls can cause damage.

  entity-item-frame-destroy:
    material: ITEM_FRAME
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: |-
      &7 Whether non-player entities 
      &7 can destroy item frames.

  entry:
    material: IRON_BARS
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: '&7 Whether players can enter the region.'

  use:
    material: OAK_DOOR
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: |-
      &7 Whether doors, levers, etc. 
      &7 (but not inventories) can be used.

  block-trampling:
    material: WHEAT
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: |-
      &7 Whether farmland and turtle eggs 
      &7 \n&7 can be trampled.

  pistons:
    material: STICKY_PISTON
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: '&7 Whether pistons can be used.'

  chest-access:
    material: CHEST
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: '&7 Whether inventories can be accessed.'

  fire-spread:
    material: CAMPFIRE
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: '&7 Whether fire can spread.'

  tnt:
    material: TNT
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: '&7 Whether TNT detonation or damage is allowed.'

  use-anvil:
    material: ANVIL
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: '&7 Whether anvils can be used.'

  lightning:
    material: TWISTING_VINES
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: '&7 Whether lightning can strike.'

  ice-form:
    material: BLUE_ICE
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: '&7 Whether ice will form.'

  ice-melt:
    material: ICE
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: '&7 Whether ice will melt.'

  snowman-trails:
    material: CARVED_PUMPKIN
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: |-
      &7 Whether snow golems will 
      &7 create snow beneath them.

  mob-damage:
    material: COW_SPAWN_EGG
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: '&7 Whether mobs can hurt players.'

  chorus-fruit-teleport:
    material: CHORUS_FRUIT
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: |-
      &7 Whether chorus fruits can 
      &7 be used for teleportation.

  enderpearl:
    material: ENDER_PEARL
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: '&7 Whether ender pearls can be used.'

  use-dripleaf:
    material: BIG_DRIPLEAF
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: '&7 Whether dripleaf can be used.'

  interact:
    material: LEVER
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: |-
      &7 Everything that involves 'using' a block or entity:
      &7 Whether doors, levers, etc. can be used
      &7 (but not inventories).
      &7 Whether vehicles (including animals) can be ridden, etc.

  coral-fade:
    material: BUBBLE_CORAL
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: |-
      &7 Whether coral will die when not in water.

  grass-growth:
    material: GRASS_BLOCK
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: '&7 Whether grass will grow.'

  sculk-growth:
    material: SCULK_SENSOR
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: '&7 Whether sculk (sculk and sculk vines) will grow.'

  frosted-ice-form:
    material: DIAMOND_BOOTS
    amount: 1
    glowing: false
    item_flags:
      - HIDE_ATTRIBUTES
    display_states:
      ALLOW: "&a✔ Allowed"
      DENY: "&c❌ Forbidden"
      NONE: "&7❓Undefined"
    model_data: 0
    description: |-
      &7 Whether players with Frost 
      &7 Walker boots will form ice.

file-version: 1
```

```yaml
```
