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On this page
  • 🛠️ Shop Configuration
  • 📑 Table of Contents
  • 📘 Shop Configuration Basics
  • 🗂️ Category Setup
  • 🔘 Button System
  • 🔄 Default Buttons (from layouts.yml)
  • 🧩 Category-Specific Customization
  • ⚙️ Button Properties
  • 🎨 Items
  • 🎯 Material Sources
  • 🏷️ Item Flags
  • 🧱 Custom Items
  • 🧩 Slots
  • ⚡ Actions
  • 🧪 Sub Actions
  1. PREMIUM PLUGINS
  2. 🛒 ShopMaster

Menu Customization

This guide explains how to customize your ShopMaster shop menus with categories, navigation buttons, and custom items.

🛠️ Shop Configuration

This guide explains how to set up categories, buttons, and integrate custom items within ShopMaster's shop system. You'll also learn how to use actions, slots, and custom behavior.


📑 Table of Contents

  • Shop Configuration Basics

  • Category Setup

  • Button System

    • Default Buttons

    • Category-Specific Customization

    • Button Properties

  • Items

    • Material Sources

    • Item Flags

  • Custom Items

  • Slots

  • Actions

    • Sub Actions


📘 Shop Configuration Basics

Each shop starts with a base structure like this:

shop_name:
  enable: true
  title: '&8☀ Shop | &lWEAPONS'
  size: 54

🗂️ Category Setup

Categories are used to organize shops and are shown in the main menu.

shop_name:
  # Basic shop config...

  category:
    material: DIAMOND_SWORD
    slot: 12
    amount: 1
    model_data: 0
    display_name: '&bWeapons Shop'
    glowing: true
    item_flags:
      - HIDE_ATTRIBUTES
      - HIDE_ENCHANTS
    lore:
      - '&8ᴄᴀᴛᴇɢᴏʀɪᴇs'
      - ''
      - '&8 ● &fPurchase powerful weapons'
      - '&8 ● &fMagical and physical damage'
      - ''
      - '&e► Click to open the menu!'

🔘 Button System

You can create buttons for navigation and shop control.

🔄 Default Buttons (from layouts.yml)

buttons:
  next:
    enabled: true
    material: ARROW
    slot: 50
    amount: 1
    display_name: '&cNext page'
    item_flags: [HIDE_ATTRIBUTES]
    glowing: false
    lore: []

  previous:
    enabled: true
    material: ARROW
    slot: 48
    amount: 1
    display_name: '&cPrevious page'
    item_flags: [HIDE_ATTRIBUTES]

  close:
    enabled: true
    material: BOOK
    slot: 49
    display_name: '&cClose'

  back:
    enabled: true
    material: ARROW
    slot: 46
    display_name: '&cBack'

  indicator:
    enabled: true
    material: NETHER_STAR
    slot: 4
    display_name: '&eCurrent'

🧩 Category-Specific Customization

You can override default buttons within any category:

tools:
  enable: true
  title: '&8☀ Shop | &lTOOLS'
  size: 54

  category:
    # ...

  buttons:
    next:
      enabled: true
      material: SPECTRAL_ARROW
      slot: 50
      display_name: '&aNext Page'
      glowing: true

If no custom buttons are defined, the defaults from layouts.yml will apply.


⚙️ Button Properties

Each button supports the following options:

  • enabled: Enable/disable the button

  • material: Item to use (e.g. ARROW, BOOK)

  • slot: Position in the inventory (0–53)

  • amount: Stack size

  • model_data: Resource pack model support

  • display_name: Custom name (with color codes)

  • glowing: Enchantment glow effect

  • item_flags: Hide item attributes

  • lore: Description lines


🎨 Items

This section lets you edit existing items, not add new ones. To add new items, use the custom-items section.

🎯 Material Sources

  • DIAMOND

  • basehead-<base64>

  • texture-<id> (from textures.minecraft.net/textures/...)

  • hdb-<ID> (HeadDatabase)

  • itemsadder-namespace:name

  • oraxen-oraxen_item_id

🏷️ Item Flags

Hide item data for cleaner looks:

item_flags:
  - HIDE_ATTRIBUTES

🧱 Custom Items

Define new items using unique IDs:

custom-items:
  close:
    material: BOOK
    amount: 1
    display_name: '&cClose'
    slot: 49
    lore: [ ]
    actions:
      - "[close]"

You can define as many custom items as needed. Use the actions section to make them functional.


🧩 Slots

Control where items appear:

slot: 10         # Slot 10 only
slots: [1-10]    # Range from 1 to 10
slots:           # List of specific slots
  - 1
  - 2
  - 3

⚡ Actions

Actions add functionality to buttons and items. You can:

  • Run commands

  • Send messages, titles, or sounds

  • Close menus

  • Broadcast to all players

  • Delay actions

  • Use placeholders (e.g., %player_name% or {player})

actions:
  - "[command] eco give {player} 10000 <delay=40>"
  - "[message] &aYou have claimed your reward"
  - "[title] &a&lCLAIMED;&fsuccess;10;20;10"
  - "[sound] BLOCK_NOTE_BLOCK_HARP;1.0f;1.0f"
  - "[broadcast] &8» &e{player} &7has claimed a reward"
  - "[close]"

📌 PlaceholderAPI is required for placeholders. Run:

/papi ecloud download Player

🧪 Sub Actions

Use multiple actions with conditions:

actions:
  - "[chance=50] [command] say Hi %player_name%"
  - "[command] say Welcome %player_name% <delay=20>"

The space between [chance=...] and [command] is required.


Let me know if quieres que esto se divida por páginas en GitBook como category-setup.md, buttons.md, custom-items.md, etc. para una navegación más organizada.

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Last updated 1 month ago