PlaceholderAPI Support
📝 Placeholders Overview
Introduction
This section provides a comprehensive list of placeholders used in the NameGradient plugin.
%namegradient_gradient_name%
It will give the name of the player formatted with the gradient (ideal for use in chat or tab).
%namegradient_gradient_name_id%
It will give the ID of the gradient name that the player has equipped.
%namegradient_gradient_chat_id%
It will give the ID of the gradient chat that the player has equipped.
%namegradient_text_gradient_[#RRGGBB,#RRGGBB]_[TEXT]_[STYLE]%
It will format your text with the colors and stylo assigned to it.
%namegradient_cooldown_custom%
Cooldown before you can change the custom gradient again.
⚙️ Advanced placeholder
%namegradient_gradient_name_HEX%
With this placeholder you can get your name in HEX format &#RRGGBB
%namegradient_gradient_name_LEGACY_HEX%
With this placeholder you can get your name in HEX format &x&R&R&G&G&B&B
%namegradient_gradient_name_ANGLE_BRACKETS%
With this placeholder you can get your name in HEX format <#RRGGBB>
%namegradient_gradient_name_STANDARD%
With this placeholder you can get your name in HEX format #RRGGBB
🧾 Placeholder Fields Overview
placeholder
Displays the name or label of the requirement (e.g. "Kills"
, "Playtime"
).
condition
The condition operator required to fulfill the requirement (e.g. >=
, ==
).
value
The target value that must be reached (e.g. 100
, 3600
).
success
Message shown if the requirement is completed.
fail
Message shown if the requirement is not completed.
completed
Returns true
if the requirement has been completed, false
otherwise.
lore
A pre-formatted visual line that uses success
or fail
based on the completion status.
📌 Placeholder Context Types
requirements_...
Shows data for a specific gradient and requirement, regardless of what is equipped.
current_requirements_...
Shows data for the currently equipped gradient and its requirements.
✅ Example: Using a Requirement Placeholder
Assume you have a NAME
type gradient called FireTrail
, with a requirement to have at least 100
kills:
%namegradient_requirements_NAME_FireTrail_1_placeholder%
Kills
%namegradient_requirements_NAME_FireTrail_1_condition%
>=
%namegradient_requirements_NAME_FireTrail_1_value%
100
%namegradient_requirements_NAME_FireTrail_1_success%
✔ Requirement complete!
%namegradient_requirements_NAME_FireTrail_1_fail%
✖ You need more kills.
%namegradient_requirements_NAME_FireTrail_1_completed%
true
(if player has ≥ 100 kills)
%namegradient_requirements_NAME_FireTrail_1_lore%
✔ Requirement complete!
(if completed) or ✖ You need more kills.
(if not)
You can use
%namegradient_current_requirements_NAME_*%
to automatically refer to the currently equipped gradient instead of specifying one.
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