name: EXAMPLE
This is the name of the reward, in this case, it is called "EXAMPLE".
material: WHITE_BANNER
Material to be used, which will be displayed in the menu.
patterns: '{BlockEntityTag:{Patterns:[{Color:11,Pattern:"flo"},{Color:15,Pattern:"mr"},{Color:15,Pattern:"cbo"},{Color:1,Pattern:"mc"},{Color:15,Pattern:"tt"}]}}'
Banner pattern, will only work if a banner is used.
model_data: 0
custom model data to assign to the material.
amount: 1
Amount of the material, this will also be displayed in the menu.
glowing: false
Use "true" to charm the material.
hide_attributes: true
Hide material attributes, e.g. (Swords)
dyeable: true
If "true" the tag will be able to change its color?
tag: [HEART]
This will be the tag that will be shown to all players.
title: '&f◆ Colorful Emblem Bearer ◆'
This will be the title that will be displayed under your nickname
display_name: '&8Heart Tag'
This will be the display in the item, which will be shown in the menu.
require_permission:
enabled: false
If you do not use this function, just disable.
permission: none
If you do not want to assign any permissions, use "none" as permission.
message: '&cYou require &b[RANK]&c to purchase this tag!'
Message that will be displayed to the player if he does not have the permission.
purchase_requires:
enabled: true
Enable this function if you want the tag to be available for purchase.
type: VAULT
Select the type of economy you want to use.
price: 10000
Add the purchase price.
message: '&cYou don''t have enough money to purchase this tag!'
Message that the player will receive if the amount is not available
lore:
Configure the lore to be displayed depending on the status.
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