Tags

  • name: EXAMPLE

    • This is the name of the reward, in this case, it is called "EXAMPLE".

  • material: WHITE_BANNER

    • Material to be used, which will be displayed in the menu.

  • patterns: '{BlockEntityTag:{Patterns:[{Color:11,Pattern:"flo"},{Color:15,Pattern:"mr"},{Color:15,Pattern:"cbo"},{Color:1,Pattern:"mc"},{Color:15,Pattern:"tt"}]}}'

    • Banner pattern, will only work if a banner is used.

  • model_data: 0

    • custom model data to assign to the material.

  • amount: 1

    • Amount of the material, this will also be displayed in the menu.

  • glowing: false

    • Use "true" to charm the material.

  • hide_attributes: true

    • Hide material attributes, e.g. (Swords)

  • dyeable: true

    • If "true" the tag will be able to change its color?

  • tag: [HEART]

    • This will be the tag that will be shown to all players.

  • title: '&f◆ Colorful Emblem Bearer ◆'

    • This will be the title that will be displayed under your nickname

  • display_name: '&8Heart Tag'

    • This will be the display in the item, which will be shown in the menu.

  • require_permission:

    • enabled: false

      • If you do not use this function, just disable.

    • permission: none

      • If you do not want to assign any permissions, use "none" as permission.

    • message: '&cYou require &b[RANK]&c to purchase this tag!'

      • Message that will be displayed to the player if he does not have the permission.

  • purchase_requires:

    • enabled: true

      • Enable this function if you want the tag to be available for purchase.

    • type: VAULT

      • Select the type of economy you want to use.

    • price: 10000

      • Add the purchase price.

    • message: '&cYou don''t have enough money to purchase this tag!'

      • Message that the player will receive if the amount is not available

  • lore:

    • Configure the lore to be displayed depending on the status.

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